Tools
Open source
The reverse-engineering that made the edition possible, released for the community. Free and code-only, with no game data in any of it. Everything we wrote ourselves is MIT.
revert
Public · MITGitHub →The installer + build engine for the whole edition. One command clones, builds, and launches it, with a built-in graphical installer. MIT, self-updating.
$ git clone --recursive https://github.com/violetvandal/revert.gitthugkit
Public · MITGitHub →The zero-dependency Go core that applies the mods and builds the edition: a single static binary, no runtime deps.
revert-mods
Public · MITGitHub →The open quality-of-life mod layer: pure NeverScript, zero game data. What the QOL lane is made of.
thug2-tag-importer
Public · MITGitHub →The standalone tag importer, for people not running Revert: any image becomes a named in-game Create-A-Graphic spray tag. Inside Revert the same job is done by revert tag and the Clip-Art Studio, which also manage the art slots for you.
$ python3 thug2_tag_importer.py art.png --gamedir <THUG2> --installthug2-skater-extractor
Public · MITGitHub →Reads any .SKA save, pulls your created skater out of the game, and renders them on a clean background. Several background moods, with optional 4× upscaling.
$ python3 skaterkit/render_skater.py <save> <gamedir>NeverScript (fork)
Public · fork, no license fileGitHub →The byte-perfect .qb recompiler behind the mods. Round-trips 398 of the game's 399 script files byte-for-byte; the one holdout is a level script no mod touches. This is a fork of byxor's NeverScript, which ships no license file, so neither does ours: it stays public on the same terms we got it.
